Warhammer Fantasy Battle Report: Wood Elves vs Lizardmen

Setting:

The jungles of Lustria are inhospitable and having traveled through the World Roots into the outskirts of the Tlaxtlan, a Wood Elf army led by a Branchwraith - and followed closely by her group of fanatical Dryads - knew they’d have no trouble and maybe even a bit of fun with any Lizardmen who might approach. They didn’t count on Tetto’eko himself stepping out to meet them though.

Army Lists:

Wood Elves:

Led by: Branchwraith

Glade Captain Battle Standard Bearer, with Hail of Doom Arrow and Gambler’s Armor.

32 Dryads with Branch Nymph Champion

10 Glade Guard with Trueflight Arrows, Standard and Musician.

5 Sisters of the Thorn, with Standard and Champion

6x Treekin with Elder Champion

5 Waywatchers

Lizardmen

Led by: Tetto’eko

Saurus Scar Veteran Battle Standard Bearer on Cold One with Great Weapon & Light Armour

28 Saurus Warriors with Full Command

10 Skink Skirmishers with Javelins & Shield

14 Skink Cohort

5 Chameleon Skinks

1 Stegadon with Giant Bow

5 Cold One Riders with Spears and Full Command


Magic Available:

Wood Elves

Branchwraith is a level 1 wizard and knows Earthblood.

Sisters of the Thorn are level 2 wizards and know Curse of Anrehir and Shield of Thorns

Lizardmen

Tetto’eko is a loremaster of the Lore Heavens, meaning he knows all 7 spells from the Lore of Heavens. He is a level 2 Wizard.

The Battle

Turn 1 Lizardmen

Charges:

None

Movement:

All units move up.

Magic:

A strong first magic phase sees Tetto’Eko channel the winds of magic for a 9v5 phase.

4 dice are thrown at icehsard blizzard on Waywatchers for -1 to hit. It’s dispelled by the Sisters of the Thorn.

Urannon’s Thunderbolt goes off on Waywatchers and one perishes.Ensuing panic check is passed.

Shooting:

Chameleons fire at waywatchers, needing 7s but fail to hit (moving, Multiple Shot, vs Skirmishers)

Combat:

N/A

Turn 1 Wood Elves

Charges:

None

Movement:

Magic:

The Sisters of the Thorn and the Branchwraith combine for a strong magic phase of 9v6.

3 dice are thrown by the Sisters of the Thorn at Shield of Thorns and a terrible roll means they not only failed to cast, but also lost concentration.

6 dice are thrown at Earthblood by the Branchwraith, but Tetto’Eko overpowers her and dispels it.

Shooting:

The Glade Guard fire at the Chameleon Skinks with their Trueflight arrows that ignore all modifiers, so the skinks’ camouflage doesn’t help them. 3 Skinks perish. The remaining two have seen enough and run away.

With the view towards the Cold One Riders obstructed, the Waywatchers fire at the Stegadon, but fail to wound the mighty beast.

Combat:

N/A

Turn 2 Lizards

Charges:

Saurus Warriors charge the Dryads and make it in.

Movement:

Picture

Magic:

Tetto’eko once again channels the Winds of Magic strongly resulting in a 8v5 phase.

3 dice are thrown at Harmonic Convergeance – to re-roll hit, wound and armor rolls of 1 on the Saurus Warriors in preparation for the combat. It goes off and the Wood Elves Wizards let it go.

2 dice are thrown at Iceshard Blizzard to give the Dryads -1 to hit inc lose combat, but Tetto’eko as old and wise as he is, makes a mistake. A very low dice roll ensues and it fails! Tetto’eko loses concentration.

Shooting:

Skinks fire at Waywatchers – 2 die, but they hold.

Combat:

Saurus Warriors vs Dryads

Using their hatred, Dryads roll VERY well, and in particular a ton of 5 and 6s on the to-wound roll and deal 7 kills. Saurus on the other hand fail to hit or generate Predatory Fighter extra attacks. They only kill 2 Dryads in return.

Dryads win combat but Saurus stay thanks to a good Cold-Blooded roll.

Turn 2 Wood Elves

Charges:

Sisters of the Thorn charge skinks who choose to flee, but roll a double 1 and are caught and destroyed.

Treekin charge Cold ones riders needing a hard-roll of 8. But they fail with a 5.

Movement:

Magic:

The Branchwraith and Dryads capture the winds of Magic for a strong 8v5 phase.

3 dice are thrown at Shield of thorns by the Sisters, giving the magic spell to the Dryads. It goes off and Tetto’Eko lets it go.

2 dice are thrown by the Branchwraith at Earthblood on her own Dryad unit. Tetto’Eko dispels with just two dice.

3 dice roll for the Curse of Anrehir on the Stegadon, but Tetto’Eko dispels.

Shooting:

Glade Captain fires his Hail of DOOM Arrow on the Skink Cohort unit with Tetto’Eko. 4 Skinks fall.

Glade Guard also target the Skink Cohort and kill an additional 4. Only 6 remain alongside Tetto’Eko.

Combat

Saurus Warriors vs Dryads

Saurus kill 4 Dryads, and only receive 2 casualties in return.

4 kills + 2 Ranks + Banner =7 Combat Resolution

2 Kills + 2 Ranks = 4 Combat Resolution

Dryads lose combat, and must roll a 6 on their break check to stay - and it’s re-rollable thanks to the Battle Standard Bearer Glade Captain nearby. But they fail to do so. They run away and are RUN DOWN by the Sauri. The General Branchwraith and her fanatical Dryads are dead.

Turn 3 Lizards

Charges:

Cold ones charge Treekin

Stegadon charges Sisters of the Thorn, who flee. It re-directs onto Waywatchers but fails the charge.

Movement:

Saurus do a swift reform and move towards Glade Guard.

Magic:

Tetto’eko is decided to end this battle once and for all. He channels the winds of magic to a 10v6 phase.

3 dice are thrown at Iceshard Blizzard, but 3 dice dispel it.

3 dice are thrown at Curse of the Midnight Wind on the Treekin, to have them re-roll all successful rolls of 6 for hits, wounds and armor saves. Once again Tetto’eko gets distracted by the Constellations and rolls a 1, 1, and 2 and loses concentration.

Shooting:

none

Combat:

Treekin vs Cold One Riders

Treekin do 1 wound onto Cold One riders.

Scar Veteran with Great Weapon does 3 wounds and his accompanying Riders do 1 more.

4 Wounds + Banner + Charge = 6 Combat Resolution

1 Wound = 1 Combat Resolution

Needing 3’s to stay, the Treekin run away but the Cold One can’t catch them.

Turn 3 Wood Elves

Charges:

none

Movement:


Magic:

Having just rallied, the Sisters of the Thorn channel a strong magic phase of 10v6.

5 dice are used for Curse of Anrehir on Stegadon. It gets dispelled.

5 dice are used for Shield of Thorns on Treekin and it goes off.

Shooting:

Glade Guard shoot and kill 2 Saurus.

Waywatchers shoot by can’t wound the Cold one Riders.

Combat

none

Turn 4 Lizards

Charges:

Cold One Riders charge treekin who hold.

Stegadon charges waywatchers who Stand & Shoot, but fail to wound.

Saurus charge Glade Guard who can’t Stand & Shoot because of distance.

Movement:

n/a

Magic:

Tetto’Eko is tired from a long battle and manages only a 4v2 phase.

2 dice are thrown at Harmonic Convergeance and it goes off on Cold One Riders.

2 dice are used for Iceshard Blizzard on Treekin, and the Sisters can’t stop it.

Shield of Thorns does no additional wounds on Cold One Riders.

Shooting:

none

Combat:

Stegadon kills Waywatchers with impact hits and overruns onto the back of the Glade Guard’s rear.

Seeing the destruction Tetto’Eko has left on their fellow Wood Elve and Forest Spirits, the remaining Wood Elf Army runs back into the Lustrian forest and escape to Athel Loren through the World Roots.

Tetto’Eko gives his cohort the nod to return to Tlaxtlan.